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Augment (Инкрустация оружия)

Сообщений 31 страница 58 из 58

31

Очень смешно...

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32

жаль СВСу мп ни к чему, да и магических скиллов нет  :(
(типа шанс парализовать при маг атаке)

Отредактировано Федя (2007-07-19 19:25:07)

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33

Как было сказано выше, скиллы пока не пашут. Ни пасивные, ни активные, ни шансовые :(

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34

У меня добавило 32.7 к шансу крита и скилл - воскрешалку с восстановлением 70% опыта.

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35

можно скрин плиз?
воскрешал кого-то? % ресали?

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36

Федя написал(а):

можно скрин плиз?
воскрешал кого-то? % ресали?

не пашед еще!. :lol:

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37

Интересно почему после аугментации я немагу вставить в оружие СА?
Хотя я 100% знаю что ето можно зделать.

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38

потому что читерскую аугментку дали  :P

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39

вот и я тоже так думаю. разработчики  сами говорили, что можно вставлять СА и инкрустировать оружие (одно другому не мешает), но почему то это не работает ни здесь, ни на других серверах, которые я проверял. странно :(

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40

Ничего странного. )) Просто пиратские сервера то. Пока апдейта не будет который все исправляет в этом деле. На оффе то все нормально пашет. :)

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41

M.Atak +14.5
Critical +15.5
Chance: Momentarily paralyzes your target during a critical attack

Классный скилл. Жалко что не пашет :(

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42

Заметил такой прикол: Точил персом 78 лвл С дуалы для сабба с помощью ТОП ЛС 76. ЛС не пропал :) И так с помощью 1 ЛС точил пока не понравилось :) :) :)

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43

Насколько я знаю, в дуали нельзя вставлять ЛС :)

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44

Значит ты плохо знаешь(, можно вставлять , я вставлял в 3 пару дуалов!!!

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45

а подскажите пожалуста до скольки можно точить?

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46

Это вопрос в тему :D

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47

в реал мона до + 6 не  сломав))) а дальше как повезёт!!! ценится в зависимости от мошности пукалки на раних стадиях до точения!!! да и у более слабых оружий больше шансов заточить на большее количевство =))))))

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48

Убил кучу ЛС и месяц на опыты, результаты не совсем хорошие, но в принципе пойдет.

   С первого раза дало на Т*ДЛ активный скилл для мага на Емповер 10лвл, и чето на СР, ложиться селфом нормуль, на других не кидаецца
в работе не пробовал - так как дули гладовские и магу лучше хома чем они - пришлось снести.  Потом убил еще около десятка ЛС - все какую-то
чушь давали, вроде МДеф...ПДеф, аккураси, реген +0.1.  Один раз проскакивало +25ПДеф +50ХП +19Пдеф +20мана, но так как настроился на
скилл с практичной пользой для глада, погнал дальше. Наконец остановился на пассивке с евейжн. прочие бонусы от ЛС незначительные, во
внимание не стоят. А вот пассива рульная :)    Мобы в тебя попадают токо один раз из трех, а небаффанные персы каждый второй раз мажут.
Правда под фуллбафом противника в ПвП толку ноль, но на каче помогают, особенно когда мутузишь кого-нить с кучей ХП и резистами в глубинке ИТ.
   Стал мучить хому, опять же куча всякой чуши, и бесполезных статов, щаз упал какой-то активный скил на масс нюк, но уж оч.больно слабый,
токо и годится чтобы отганять комаров, тестил пробегая в нубской локации по мобам 40лвл нюкает на 400хп при 79лвл глада :)
   Короче позже если наманьячу еще ЛС - буду ковырять до какого нить баффа - про результаты отпишусь :)

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49

я Вставлял некром ЛС 61 лвла.
Бонусы норм с такими на олимпе магов можно разрулить.
Дал он мне +50 м атаку / +58 кастинг спид / скилл мана берн .
Кстати вставлял ЛС первый раз :) . Скил нормально пашет!!!
Когда докачался до 76 вставлял штук 10 ЛС тагое гавно давали ппц.

В драк лук вставлял около 15 штук ЛС и тоже на реген хп и сп давали.
Особенно часто попадались на +СП - я считаю +СП это самый лажовый ЛС!!!
Вобщем как повезет :(

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50

Сегодня вставил в хеавенс дивайдер топ ЛС 76 лвл, дало активный бафф фокус 10лвл
я остался доволен

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51

Мне попалось:
P.Atk + 12.4
CP Recovery + 0.3
Maximum MP + 39.4
Critical +10.4
Для лучника думаю в самый раз

Отредактировано Zoom_eXP (2007-08-31 10:03:35)

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52

Фигня всякая

Отредактировано Serenada (2007-09-02 15:42:18)

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53

Мне Дали в АС п дефф, евазион,  и пассивный скил 10лвл на п дефф. п деф у Тх теперь 1200 )лукарей норм теперь бить.)
Мне понравилось, давали много раз шансовые скиллы, сколько не пробовал не работали. хотя уже пора работать, Раз активки и пассивки работают.

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54

Angel написал(а):

я Вставлял некром ЛС 61 лвла.
Бонусы норм с такими на олимпе магов можно разрулить.
Дал он мне +50 м атаку / +58 кастинг спид / скилл мана берн .

ЛС не может давать каст спид. На оффе так. Возможно у тебя at.speed, скорость физической атаки. Скилл сжигание МП хз, вроде может появиться, ток каст долгий относительно.  :)

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55

MuxaMishaMVA написал(а):

ЛС не может давать каст спид. На оффе так.

Может... Play on lineage2.com... :D Ну или поройся на гохе, там скрины были с +5 вита

Отредактировано Meli (2007-09-06 13:25:44)

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56

Опять поигралси с камушками - дало активный скилл, но он в пассивках почему-то и не пашед...  :)
Дорого плин опыты на них ставить...

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57

Rizo4ka написал(а):

3.Можешь сделать квест в руне,береться в гильдии магов у приеста Eliyah (каг квест называеться не помню),квест делаться для того чтобы попасть в локацию(The Pagan Temple),там находяться мобы с которых падает стон оф лайф.

А с какого лвл этот квест берется не знаеш??

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58

Вот что я нашол про Анугментацию оружия
Augmentation Weapons

Итак, в Интрелюдии появилась новая возможность улучшить оружие, помимо вставки SA и точения. Инкрустировать оружие можно с помощью Life Stone, которые падают с любых монстров в случайном порядке. То есть шанс падения рандомный есть несколько разновидностей Life Stone.
Life Stone: normal grade
Life Stone: medium grade
Life Stone: high grade
Life Stone: top grade

Всего есть 10 лвлов Life Stone 46, 49, 52, 55, 58, 61, 64, 67, 70, 76.
Соответственно  уровень персонажа должен быть не меньше чем лвл вставляемого Life Stone.
Тип Life Stone влияет на внешний вид оружия после "улучшения" и на цвет, получившийся в статах вашего оружия в результате улучшения (синий, желтый, фиолетовый, красный)
То есть чем Выше лвл и тип вставляемого Life Stone тим больше шанс получить хороший бонус.
Вставить Life Stone можно у любого кузнеца в городе. Для вставки потребуются Gemstone.
S Grade Weapon - 25 C Grade gemstones
A Grade Weapon - 20 C Grade gemstones
B Grade Weapon - 30 D Grade gemstones
C Grade Weapon - 20 D Grade gemstones
Так же с Вас снимут небольшую сумму денег за снятие улучшение.
S grade weapon removal: 480k
A grade weapon removal: 330k (low A grade), 390k (mid A Grade), 420k (top A grade)
B grade weapon removal: 240k (low B grade), 270k (top B grade)
C grade weapon removal: 95k (Low C grade), 150k (mid C grade), 210k (top C grade)
После снятия "улучшения" с оружия, SA остается. После снятия "улучшения" оружие можно продать, передать через трейд и т.д.
Максимальное кол-во улучшений, которые могут быть добавлены в оружие - 4. Результаты  делятся на 7 видов:

Улучшение атакующих способностей.
M.def, p.def
M.atk, p.atk
Increase in HP, MP, CP
Regen speed in HP, MP, CP
Focus
Landing rate
Agility

Каждое из вышеперечисленных улучшений может получиться на 1-м оружии максимум 2 раза. Например такой большой численный результат как +37.7 focus, не может быть получен в одном оружии в этом же значении 2-й раз.
Улучшение основных характеристик.
Могут быть изменены только STR, CON, MEN, INT.
Так же можно получить бонус к своей характеристике.
Accuracy  +0.4 and +3.0
CP Recovery +0.1 and +0.8
Critical  +4.9 and +32.7
Dodge  +0.4 and +3.0
HP Recovery +0.1 and +0.8
M. Atk +2.5 and +28.2
Maximum CP +19.2 and +214.9
Maximum HP +12.7 and+155.9
Maximum MP +6.1 and +115.1
M. Def +4 and +30.8
MP Recovery +0.1 and 0.4
P. Atk +2.2 and +24.2
P. Def +5.1 and +38.2
Соответственно даны минимальное и максимальное значения.

Так же может быть добавлена как пассивная так и активная скилы.
Active: Absorbs HP.
Active: Allows you to reflect some of the damage you incurred back to the enemy for a certain amount of time. Excludes damage from skill or remote attacks.
Active: Attacks by throwing a boulder.
Active: Burns up the enemy's MP.
Active: Decreases all skill MP consumption rates temporarily.
Active: Decreases all skill re-use times temporarily.
Active: Decreases a target's urge to attack.
Active: Decreases the magic MP consumption rate temporarily.
Active: Decreases the magic re-use time temporarily.
Active: Decreases the opponent's PVP P. Atk. temporarily.
Active: Decreases the skill MP consumption rate temporarily.
Active: Decreases the skill re-use time temporarily.
Active: Decreases the song/dance skill MP consumption rate temporarily.
Active: Decreases the song/dance skill re-use time temporarily.
Active: Decreases the target's urge to attack.
Active: Detonates a fireball by compressing the air around the caster.
Active: Ignites a firecracker.
Active: Ignites a large firecracker.
Active: Increases Accuracy temporarily.
Active: Increases Dodge temporarily.
Active: Increases M. Atk. temporarily.
Active: Increases M. Def. temporarily.
Active: Increases P. Atk. temporarily.
Active: Increases P. Def. temporarily.
Active: Increases PVP P. Atk. temporarily.
Active: Increases resistance to damage from falling temporarily.
Active: Increases the ability to restore some HP from the damage inflicted on an enemy temporarily. Excludes damage by skill or long-range attacks.
Active: Increases the chance of a critical attack temporarily.
Active: Increases the critical attack rate of magic attacks temporarily.
Active: Increases the effectiveness of HP recovery magic temporarily.
Active: Increases the maximum CP temporarily.
Active: Increases the maximum HP temporarily.
Active: Increases the maximum HP temporarily and restores HP by the increased amount.
Active: Increases the maximum MP temporarily.
Active: Increases the power of HP recovery magic temporarily.
Active: Increases the recharge recover rate of MP.
Active: Increases the recharge recovery rate of MP.
Active: Increases the target's urge to attack.
Active: Inflicts a dark attack.
Active: Inflicts a dark attack in the shape of a parabola.
Active: Inflicts a elementally challenged attack.
Active: Inflicts a elementally challenged attack in the shape of a parabola.
Active: Inflicts a flaming attack.
Active: Inflicts a flaming attack in the shape of a parabola.
Active: Inflicts a gusting attack.
Active: Inflicts a gusting attack in the shape of a parabola.
Active: Inflicts an earthen attack attack.
Active: Inflicts an earthen attack attack in the shape of a parabola.
Active: Inflicts a sacred attack.
Active: Inflicts a sacred attack in the shape of a parabola.
Active: Inflicts a water-type attack.
Active: Inflicts a water-type attack in the shape of a parabola.
Active: Inflicts damage by throwing a boulder.
Active: Instantly restores your HP.
Active: Launches a dark attack.
Active: Launches a sacred attack.
Active: Momentarily becomes invincible.
Active: Momentarily frightens the target, causing him to flee.
Active: Opens doors and treasure chests with a certain probability. Requires Keys of a Thief.
Active: Play music for a short duration.
Active: Puts the opponent's mind at peace and erases the desire to attack.
Active: Regenerates MP.
Active: Removes the target.
Active: Restores CP.
Active: Restores your own CP.
Active: Resurrects a corpse.
Active: Teleports party members to a village. Cannot be used in a specially designated place such as the GM Consultation Service.
Active: Teleports the caster to a village. Cannot be used in a specially designated place such as the GM Consultation Service.
Active: Teleports to a village regardless of time. Cannot be used in a specially designated place such as the GM Consultation Service.
Active: Temporarily blocks all of the target's physical/magic skills.
Active: Temporarily blocks a monster's pre-emptive attack. Fighting ability significantly decreases while in effect.
Active: Temporarily blocks the target's magic skills.
Active: Temporarily causes a target to bleed heavily.
Active: Temporarily decreases a target's Atk. Spd.
Active: Temporarily decreases a target's speed.
Active: Temporarily holds the target. The target cannot be affected by any additional hold attacks while the effect lasts.
Active: Temporarily Increases the distance you can jump without sustaining damage.
Active: Temporarily Increases your head size.
Active: Temporarily Increases your lung capacity.
Active: Temporarily paralyzes a target.
Active: Temporarily petrifies the target.
Active: Temporarily poisons the target.
Active: Temporarily puts the target to sleep. The target cannot be affected by any additional sleep attacks while the effect lasts.
Active: Temporarily resist damage from falls.
Active: Temporarily stuns the target.
Active: Unleashes a general attack and temporarily decreases your magic attack power during PvP.

CHANCE

Chance: Blocks all of the physical/magic skills of the target that inflicts damage on you with a certain probability.
Chance: Blocks the magic skills of the target that inflicts damage on you with a certain probability.
Chance: Decreases the Atk. Spd. of the target that inflicts damage on you with a certain probability.
Chance: Decreases the PVP P. Atk. of the target that inflicts damage on you with a certain probability.
Chance: Decreases the speed of the target that inflicts damage on you with a certain probability.
Chance: Decreases the urge to fight of the target that inflicts damage on you with a certain probability.
Chance: Has a chance to hold a target that damages you. The target cannot be affected by any additional hold attacks while the effect lasts.
Chance: Has a chance to paralyze a target that damages you.
Chance: Has a chance to petrify a target that damages you.
Chance: Has a chance to poison a target that damages you.
Chance: Has a chance to sleep a target that damages you.
Chance: Has a chance to sleep a target that damages you. The target cannot be affected by any additional sleep attacks while the effect lasts.
Chance: Has a chance to stun a target that damages you.
Chance: Increases accuracy with a certain probability when damage is incurred.
Chance: Increases critical attack rate of magic attacks with a certain probability when damage is incurred.
Chance: Increases critical attack rate with a certain probability when damage is incurred.
Chance: Increases evasion with a certain probability when damage is incurred.
Chance: Increases M. Atk. with a certain probability when damage is incurred.
Chance: Increases maximum CP with a certain probability when damage is incurred.
Chance: Increases maximum HP with a certain probability when damage is incurred.
Chance: Increases maximum MP with a certain probability when damage is incurred.
Chance: Increases M. Def. with a certain probability when damage is incurred.
Chance: Increases P. Atk. with a certain probability when damage is incurred.
Chance: Increases P. Def. with a certain probability when damage is incurred.
Chance: Increases PVP P. Atk. with a certain probability when damage is incurred.
Chance: Increases recovery rate when receiving HP recovery magic with a certain probability after damage is incurred.
Chance: Increases recovery rate when receiving MP recovery magic with a certain probability after damage is incurred.
Chance: Momentarily blocks all of the target's physical and magic skills during a critical attack.
Chance: Momentarily blocks all of the target's physical and magic skills during a magic attack.
Chance: Momentarily blocks all of the target's physical and magic skills during a physical attack.
Chance: Momentarily blocks the target's magic skill during a critical attack.
Chance: Momentarily blocks the target's magic skill during a magic attack.
Chance: Momentarily blocks the target's magic skill during a physical attack.
Chance: Momentarily burns up the target's MP during a critical attack.
Chance: Momentarily burns up the target's MP during a magic attack.
Chance: Momentarily burns up the target's MP during a physical attack.
Chance: Momentarily causes the target to bleed during a critical attack.
Chance: Momentarily causes the target to bleed during a magic attack.
Chance: Momentarily causes the target to bleed during a physical attack.
Chance: Momentarily decreases a target's Atk. Spd. during a critical attack.
Chance: Momentarily decreases a target's Atk. Spd. during a magic attack.
Chance: Momentarily decreases a target's Atk. Spd. during a physical attack.
Chance: Momentarily decreases a target's speed during a critical attack.
Chance: Momentarily decreases a target's speed during a physical attack.
Chance: Momentarily decreases the target's speed during a magic attack. Intensity 3.
Chance: Momentarily frightens the target, causing him to flee during a magic attack.
Chance: Momentarily frightens the target, causing him to flee during a physical attack.
Chance: Momentarily frightens the target during a critical attack.
Chance: Momentarily holds the target during a critical attack. The target cannot be affected by any additional hold attacks while the effect lasts.
Chance: Momentarily holds the target during a magic attack. The target cannot be affected by any additional hold attacks while the effect lasts.
Chance: Momentarily holds the target during a physical attack. The target cannot be affected by any additional hold attacks while the effect lasts.
Chance: Momentarily paralyzes the target during a critical attack.
Chance: Momentarily paralyzes the target during a magic attack.
Chance: Momentarily paralyzes the target during a physical attack.
Chance: Momentarily petrifies the target during a critical attack.
Chance: Momentarily petrifies the target during a magic attack.
Chance: Momentarily petrifies the target during a physical attack.
Chance: Momentarily poisons the target during a critical attack.
Chance: Momentarily poisons the target during a magic attack.
Chance: Momentarily poisons the target during a physical attack.
Chance: Momentarily puts the target to sleep during a critical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.
Chance: Momentarily puts the target to sleep during a magic attack. The target cannot be affected by any additional sleep attacks while the effect lasts.
Chance: Momentarily puts the target to sleep during a physical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.
Chance: Momentarily stuns the target during a critical attack.
Chance: Momentarily stuns the target during a magic attack.
Chance: Momentarily stuns the target during a physical attack.
Chance: Regenerates CP with a certain probability when damage is incurred.
Chance: Regenerates MP with a certain probability when damage is incurred.
Chance: Temporarily decreases a target's speed during a critical attack.
Chance: Temporarily decreases a target's speed during a physical attack.
Chance: Temporarily decreases a target's urge to attack during a critical attack.
Chance: Temporarily decreases a target's urge to attack during a physical attack.
Chance: Temporarily decreases the target's speed during a magic attack. Intensity 3.
Chance: Temporarily increases the target's urge to attack during a critical attack.
Chance: Temporarily increases the target's urge to attack during a physical attack.
Chance: Temporarily provokes a target to attack during a critical attack.
Chance: Temporarily provokes a target to attack during a physical attack.
Chance: Throw the target that inflicts damage on you into a state of fear and causes him to flee with a certain probability.

PASSIVE

Passive: Decreases the magic MP consumption rate.
Passive: Decreases the MP consumption rate for all skills.
Passive: Decreases the skill MP consumption rate.
Passive: Decreases the song/dance skill MP consumption rate.
Passive: Increases accuracy.
Passive: Increases critical attack rate.
Passive: Increases evasion.
Passive: Increases lung capacity.
Passive: Increases Lung Capacity.
Passive: Increases M. Atk.
Passive: Increases M. Def.
Passive: Increases P. Atk.
Passive: Increases P. Def.
Passive: Increases PVP P. Atk.
Passive: Increases the ability to reflect some of the damage you incurred back to the enemy. Excludes damage by skill or long-range attacks.
Passive: Increases the critical attack rate of magic attacks.
Passive: Increases the effect of HP recovery magic.
Passive: Increases the height from which you can jump without sustaining damage.
Passive: Increases the power of HP recovery magic.
Passive: Increases the recharge recovery rate of MP.
Passive: Increases the weapon weight limit by 2 times.
Passive: Raises resistance to damage from falling.

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